Best Starfield Console Commands


Seeking top Starfield console commands? Mastering cheats and console commands in Starfield opens up a world of possibilities, including God mode, unlimited credits, and max carry weight. 

We’ve compiled a comprehensive list of all Starfield console commands and handpicked the most valuable ones for cosmic adventures. Additionally, we provide instructions on how to use console commands on both the PC and Xbox versions while ensuring you don’t compromise your achievements.

Best Starfield Console Commands
Best Starfield Console Commands

Best Starfield Console Commands

These are the best Starfield console commands and cheats that the majority of players will find most useful to use while they play:

  • tgm – God Mode. Makes you invincible and gives you unlimited ammo.
  • tim – Immortal Mode. You can take damage but your health will never hit 0.
  • player.additem f [value] – Infinite money.
  • player.additem a [value] – Infinite Digipicks.
  • player.setav carryweight 999999 – Infinite Carry Capacity.
  • player.additem [item id] [value] – Spawns the specified item in your inventory.
  • player.placeatme [item id] [value] – Spawns the specified item or creature in front of you.
  • player.setlevel [value] – Sets your character to the specified level.
  • player.addperk [perk id] – Adds the specified skill, trait, or background.
  • player.paycrimegold 0 0 [faction id] – Pay Off Bounties for a specific Faction.
  • psb – Unlocks all 24 powers.
  • tdetect – NPCs will no longer detect you in stealth.
  • tcai – NPCs will no longer target and attack you.
  • tcl – No Clip. Allows you to move through walls and other objects.
  • tfc – Toggles freefly camera, allowing you to fly around.
  • kah – Kills all hostile NPCs in the vicinity.
  • passtime [hours] – Passes the specified number of hours.
  • showlooksmenu player 1 – Opens the character creator.
  • tm – Toggles the UI on and off.
  • setforcespeechchallengealwayssucceed 1 – Make all speech challenges automatically succeed – there is a mod for this too.

Whenever you encounter a console command enclosed within [square brackets], it signifies the segment where you should insert the specific word or phrase of your choice. This customization tailors the cheat to your desired outcome.

How to use Starfield console commands

To effectively utilize Starfield console commands and enhance your gaming experience, follow these steps:

  • Access the Console:
    • To open the console in Starfield, press the designated key on your keyboard. For most PC games, this is the tilde key (`), usually located just below the “Esc” key.
  • Enter the Command:
    • After opening the console, type in the desired console command. Ensure that you enter the command accurately and without typos.
  • Press Enter:
    • Once you’ve input the command, hit the “Enter” key on your keyboard. The command will be executed, and the associated cheat or action will take effect in the game.
  • Customize with Parameters:
    • Some console commands may require additional parameters or values to customize their effects. These parameters are often enclosed in brackets ([ ]). Replace these placeholders with the specific word or value you desire for the cheat.
  • Check for Achievements:
    • Keep in mind that using console commands in Starfield may disable the ability to earn certain in-game achievements. If you’re concerned about achievements, consider creating a separate save file before experimenting with cheats.
  • Save Your Progress:
    • Before using console commands, it’s wise to save your game progress. This ensures that you can easily revert to an earlier state if needed.
  • Experiment Responsibly:
    • While console commands can enhance your gameplay, use them responsibly to maintain the integrity of your gaming experience. Overuse of cheats can diminish the challenge and excitement of the game.
  • Enjoy the Benefits:
    • After successfully inputting and executing the console command, enjoy the benefits it brings, whether it’s unlocking new features, altering gameplay settings, or enhancing your character’s abilities.

Remember that console commands can have a significant impact on your game, so use them in a manner that aligns with your preferred gaming style. Additionally, keep an eye out for updates and patches that may affect the availability and functionality of specific console commands in Starfield.

Console commands to pay off bounties

Console CommandDescription
player.additem f [value]Infinite money.
player.paycrimegold 0 0 [faction id]Pay Off Bounties for a specific Faction.
player.paycrimegold 0 0 10B30Pay Off Bounties to the Crimson Fleet.
player.paycrimegold 0 0 638E5Pay Off Bounties to the Freestar Collective.
player.paycrimegold 0 0 26FDEAPay Off Bounties to Neon Industries.
player.paycrimegold 0 0 22E53DPay Off Bounties to the Trade Authority.
player.paycrimegold 0 0 5BD93Pay Off Bounties to the United Colonies.

Player console commands

Console CommandDescription
sexchangeChanges your character’s gender to the opposite sex.
player.additem a [value]Infinite Digipicks.
player.setlevel [value]Sets your character to the specified level.
showlooksmenu player 1Opens the character creator, allowing you to change your appearance.
player.removeperk [perk id]Removes the specified skill, trait, or background.
setraceSets the passed in actor’s race.
player.setav health [value]Sets your maximum health to the value input.
player.setav speedmult [value]Put any value above 100 and increase player’s movement speed.
player.setav carryweight [value]Increases maximum carry capacity.
psbUnlocks all 24 powers.
ssetforcespeechchallengealwayssucceed 1All speech challenged automatically suceed.
player.killKills the player character.

NPC console commands

Console CommandDescription
killallKills all NPCs in the vicinity, even non-hostile ones.
kahKills all hostile NPCs in the vicinity.
resurrectResurrects the targeted NPC.
killKills the targeted NPC.
forcedbleedoutForces the bleed condition on the targeted NPC.
taiFreezes nearby NPCs, effectively turning their AI off.
tcaiMakes all NPCs passive.
tdetectNPCs will no longer detect you in stealth.

How to add any item to your Starfield inventory

Console CommandDescription
player.additem [item id] [value]Spawns the specified item in your inventory.

Simply, replace the [item id] with the specific eight-digit number associated with the item and the [value] section of the cheat with the amount you wish to have.

For example, if you wanted 1,000 Emergency Kits, the cheat would be player.additem 2A9DE8 1000. You can refer back to our full list of all Item IDs in the game to grab the specific code you need.

How to enter god mode in Starfield

If you’re looking to explore the cosmos as a powered-up demi-god that even Zeus would be proud of, using the God mode command will essentially make you invincible and give you unlimited ammo to boot.

Console CommandDescription
tgmGod Mode. Makes you invincible and gives you unlimited ammo.

All Starfield console commands

Console CommandDescription
[ref id].amod [omod id]Applies the specified weapon mods to your weapon.
[ref id].rmod [omod id]Removes the specified weapon mods from your weapon.
acceptlegaldocAccepts a legal document based on its ID: acceptlegaldoc (id)
adddebugtestAdd debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag)
addkeywordAdd the given keyword to the reference
addplottobody [addplot]Plot a route to this body.
addpowerAddPower (part) #
addworldspacetoplanetAdds a world space to a planet.
attachmodAttach a mod to an object.
auditionreverbform [arf]Force a given Reverb form to be active.
auditionwwiseeventSet of commands for auditioning Wwise events.
buildanimationdata [bad]Build the animation data for the actor.
callfunctionCalls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters.
callglobalfunction [cgf]Calls a global papyrus function. First parameter is the function, the rest are parameters.
callquestfunction [cqf]Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters.
callstacktracedepthSet the callstack depth when tracing it.
capturemessages [string]Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the output to CaptureMessage.Iua
caqsCompletes all main story and side missions. Can cause crashes!
centeronspacecellMove to the specified space cell, optionally specify a ship.
changeanimarchetype [caa]Change the selected actor’s anim archetype.
changeanimflavorChange the selected actor’s animal flavor.
changestanceChange the actor’s stance.
checkbiomemarkerFinds uses in the loaded area of the given biome marker.
checkplayerdoorsCompares the Tracked Player path with the quest target path.
clearlinkedrefClear a linked reference.
collisionmeshToggle Mesh Collision Info
commandedactivatedCommands selected actor to use a reference.
cyclenextdebugcameraCycle to next debug camera.
cycleprevdebugcameraCycle to previous debug camera.
debugdataproviderSet the name of the UI Data Provider we want to debug.
deletedataattachmentDeletes a Profile Data Attachment: deleteattachment (type) (id)
dependencygraphdumpDump Dependency Graph.
disableactorpackage [1/0]Disable or enable an actor’s package.
disabledistantreferencesDisable references more than a certain distance from the selected ref.
dumpconditionsfunctionsOutput the current counters for condition function calls.
dumpformlistDump the contents of given formlist to the console output.
dumpinputenablelayersDumps all currently used input enable layers to the console.
dumppapyrusdistanceeventsDumps all Papyrus distance event registrations to the log.
dumppapyruseventregistrationsDumps all Papyrus event registrations for the specified object (and script).
dumppapyrusloseventsDumps all Papyrus LOS event registrations to the log.
dumppapyruspersistenceinfo [dppi]Dumps everything in Papyrus persisting the reference called on, or passed.
dumppapyrusstacks [dps]Dumps all Papyrus stack information to the log.
dumppapyrustimersDumps all Papyrus timer registrations to the log.
dynamicresolutionChange the dynamic resolution settings.
enablegalaxymodeEnables/Disables galaxy mode.
enablerumbleEnables/disables controller rumble.
enablestorymanagerloggingEnables story manager logging.
exportterrainfilesExport terrain files.
exportterraingridsExport terrain grids.
exportterrainheightmapExport terrain height map.
exportterrainmaterialindexmapExport terrain material index map.
exportterrainsplatmapExplort terrain splat map.
exportterraintexturesExport terrain textures.
facerefMake a ref face towards another ref (defaulted to the player), with an extra angle offset.
findform [find]Find a form.
fireassertFire an assert (with text passed, if available).
forceclosefilesClose masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.]
forceconditionformfalseForce a condition form to false. args: FromID, (enable)0/1, (permanent)0/1.
forceconditionformtrueForce a condition form to true. args: FromID, (enable)0/1, (permanent)0/1.
forcedbleedoutForce an actor to enter bleedout.
forcedetectForces the selected actor to detect the specified actor.
forceenableplayercontrols [fepc]Force-enables the player’s controls, regardless of layers, see EnablePlayerControls.
forcepathfailureForce the actor’s path to fail.
forcepersistentForce a reference to become persistent.
forcerepathForce the actor to repath.
forceresetForce the game to run a full reset.
generatebendablespline [spline]Generate a bendable spline geometry instance.
generatenavmeshGenerates nav-mesh on the current cell.
getactorrefownerPrints the owner of the currently selected reference.
getattachmentleaderboard [getattachmentleaderboard]Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type)
getdataattachmentPrints data from Profile Data Attachment: getattachment (type) (id)
gethelloorgreeting [actor]Prints out the info id for actor’s hello/greeting to actor param. One of these should be the player.
getlegaldocs [getlegaldocs]Retrieves a list of all required legal documents.
getorbismodinfoPrints info relating to Orbis mod game data files.
hasactorrefowner [haro]Returns 1 if the currently selected reference has an owner, or 0 otherwise.
havokvdbcaptureToggles Havok VDB Capture
havokworldstep [hkstep]Toggle BhkWorld Havok Step Info
hotloadplugin [hlp]Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.]
hotreloaduiHot Reloads the User Interface SWFs.
instancenamingrulesExport instance naming rule data to file INRExport.txt.
invokeuieventInvokes a ui > c++ event.
isinvulnerableIs the actor invulnerable?
isloggedin [isonline]Is the player logged in to
isolaterenderingEnable isolated rendering for selected object.
kahKills all hostile NPCs in the vicinity.
killallKills all NPCs in the vicinity, even non-hostile ones.
landonplanet [lop]Land on a planet. (lop )
landonplanetanimatedLand player’s spaceship with animation.
landonplanetbiomeLand on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1])
landonplanetmarkerLand at a marker on the current planet.
linkfullaccountLink full Bnet account to game-account: (username) (password)
linklocationsLinks two locations under the given keyword.
loadall3dLoad all queued 3D.
loaduniteddataGets character data from leadersboard and caches it.
makeunitynpcUpdates NPC with data from unity cache.
matlockcaptureForce matlock to realize a capture.
movetoeditorcameraMove to the editor camera.
movetoeditorselectionMove to the editor selection.
movetoplanetIf target player ship, move to or give path to pilot to (target) (1 to do full jump sequence).
passtime [hours]Passes the specified number of hours.
pausescenePause or unpause the specified scene.
performactionPerforms the specified action on the selected actor.
placefurnituretester [pft]Place actor, who will use the selected furniture. Can specify actor type via optional parameter.
placementoncellTest overlay placement on a cell. (poc (cellindex.x)(xellindex.y))
playactioncamera [pac]Play this action camera on the reference with target reference.
player.additem [item id] [value]Spawns the specified item in your inventory.
player.additem a [value]Infinite Digipicks.
player.additem f [value]Infinite money.
player.addperk [perk id]Add Skills, Traits, and Backgrounds.
player.paycrimegold 0 0 [faction id]Pay Off Bounties for a specific Faction.
player.placeatme [item id] [value]Spawns the specified item or creature in front of your character.
player.removeperk [perk id]Removes the specified skill, trait, or background.
player.setav carryweight 999999Infinite Carry Capacity.
player.setlevel [value]Sets your character to the specified level.
playsyncanimPlay Sync Anim.
preloadexteriorPreloads the exterior data for the currently selected ref.
previewblockPreviewBlock (blockname) (biome).
previewbodyresources [pbr]Previews resources for a planet.
previewpatternPreviewPattern (patternname)(biome)
printallinputcontext [paic]Print the input context stack.
printallmenus [pam]Print all active menus.
printmessagePrint a message to the screen (print (message) (time) (clear previous messages flag))
printquestsceneinfoPrints to the Quest Inf file the current state of scenes.
psbUnlocks all 24 powers.
pushcameraPush camera to editor.
recalcinstancedataDebug function recalc instance data for the selected ref or all loaded refs if nothing is selected.
recordsceneCapture screen shots of scene. (Scene EditorID, [FPS 60 default])
refreshRebug function to refresh a reference.
reload [script]Reloads the specified Papyrus script.
reloadanimationgraphsReload the currently loaded animation graphs.
reloadfacedataReload face data.
reloadmaterialsReloads all materials.
removekeywordRemove the given keyword on the reference.
removemodRemove a mod from an object.
removeoutposts [ref]Removes the given Outpost and all built items.
removepowerRemovePower (part) #
reservelocDebug function to reserve a location so it can’t be used for most aliases.
resetcontainerResets the currently selected container, or if you specify “1”, then it’ll reset all containers.
resetforceenabledplayercontrolsResets all force-enabled player controls.
resetinputenablelayerResets all control disables on a specific input enable layer.
resurrectResurrects the targeted NPC.
runcompactionRun a pass of compaction if possible.
runmaterialsanalysis [rma]Compares the materials of the selected reference.
saqStarts all main story and side missions. Can cause crashes!
sendaffinityevent(AffinityEvent [ObjRef]) Run an affinity event on an optional object reference.
senddialogueeventSends a dialogue event for the selected and target actor.
setactorrefowner [saro]Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player).
setambientparticlesenabledEnables(1)/disables(0) ambient particles.
setangrywithplayerSet the angry with player flag.
setbonetintregionAdd bone tint data to an object’s 3d given a region ID (integer) of that object.
setdebugquestSets the quest to be the only one startable from its event type.
setesramsetupForce specific ESRAM setup (-1 for automatic setup).
setfarclipSet far clip value. (-1 to clear override)
setforcespeechchallengealwaysfail [1/0]Make all speech challenges automatically fail.
setforcespeechchallengealwayssucceed [1/0]Make all speech challenges automatically succeed.
setformknownSets the known flag on a form.
setgravityscaleSets gravity scale on a ref’s parent cell.
setharvestedMark the current reference as Harvested or not.
sethavokactiveSet reference havok activity.
sethavokangularvelocitySet reference angular velocity.
sethavokcollisionlayerSet havok collision layer.
sethavokdynamicSet reference motion to dynamic with optional mass in kg.
sethavokkinematicSet reference motion to kinematic.
sethavoklinearvelocitySet reference linear velocity.
sethavoklodSet reference collision lod.
sethavokparamSet havok param.
sethavokragdollfrictionSet havok ragdoll friction.
setimguiwindowfunction [siw]Activate an ImGui window.
setinchargenToggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]
setlinkedrefLinks the current ref to the given one under the given keyword.
setlocaltimeSets the local time on the current planet, optionally updating the galaxy sim.
setlocationreftypeDebug function to set the loc ref type for a location on a reference.
setorbitspeedscaleSets global orbit speed scale.
setorientationSet reference orientation
setoutfitChange the default outfit for the actor.
setpersistlocationDebug function to set the persist loc on reference.
setposrelativetorefScript function to set the position of the picked ref relatively to another ref (defaulted to the player).
setpresentthreshold [spt]Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap)
setquestaliasloggingTurns alias logging on/off for a quest.
setraceSets the passed in actor’s race.
setscenefordebugSets the current debug scene.
setstarfieldcoordinatescale [value]Sets the StarField coordinate scale.
setstarsystemscale [sss]Sets the star system scale.
setsubgraphtodebugSets Subgraph To Debug Mode.
settestplanetandbiomeSets a test planet and biome for interior testing with biome markers.
setvoicetypeSet an override voice type on an actor.
setvolumetriclighting parameters [vl]Set volumetric lighting parameters.
setworkshopitemSet the Workshop menu’s Node Cursor to the currently selected reference, if any.
setwwisestate [sws]Sets a global Wwise State
sexchangeChanges your character’s gender to the opposite sex.
showhavokragdollvaluesShow havok ragdoll values.
showhighmaxheights [shmh]Shows or hides the high res max height data.
showlinkedlocationsOutputs all locations linked to the given one under the given keyword.
showlocdataDebug function to dump data about a location.
showlooksmenu player 1Opens the character creator, allowing you to change your appearance.
showmenu sleepwaitmenuOpens the wait/pass time menu.
showmodsShow all property mods on an object.
spawndupeMake a duplicate ref of the selected ref.
spawntemplatedobjectSpawn a ref to a templated object.[object, ilevel, pkeyword1, pkeyword2]
starthavokparttestStart/reset havok particles test.
startnewgameCommand to trigger new game on main menu without UI.
startpapyrusformprofile [startpfp]Starts profiling Papyrus scripts on a form.
startpapyrusscriptprofile [startpsp]Starts profiling a Papyrus script.
startpapyrusstackrootprofileStarts profiling all Papyrus stacks starting at a script.
starttrackplayerdoorsStarts tracking player-activated teleport doors.
startworkshop [workshop]Enter Workshop mode if the player is within the buildable area of a Workshop.
stopactioncameraStop the action camera.
stopbatchfileStop a running batchfile.
stophavokparttestStop havok particles test.
stoppapyrusformprofile [stoppfp]Stops profiling Papyrus scripts on a form.
stoppapyrusscriptprofile [stoppsp]Stops profiling a Papyrus script.
stoppapyrusstackrootprofileStops profiling all Papyrusstacks starting at a script.
stoptrackplayerdoorsStops tracking player-activated teleport doors.
switchskeletonToggles between standard and chargen skeletons for an actor.
takeofftospaceTake off to space.
tcaiNPCs will no longer target and attack you.
tclNo Clip. Allows you to move through walls and other objects.
tdetectNPCs will no longer detect you in stealth.
testaimTest an actor’s aim.
testbiomeplanet [tbp]Creates a full planet set to use the given biome exclusively and puts the player there.
testloadingmenuDebug function to open/close the Loading menu in the Loading thread.
testlookTest an actor’s looking.
testpathDebug function to test a path.
tfcToggles freefly camera, allowing you to fly around.
tgmGod Mode. Makes you invincible and gives you unlimited ammo.
timImmortal Mode. You can take damage but your health will never hit 0.
tmToggles the UI on and off.
togglebiooverlayToggle the BI Overlay.
togglecontrolsoverlyToggle Controls Overlay
toggledebugcameraToggle debug camera (mode name)
toggledebugcameracontrolsToggle debug camera controls.
toggledebugtext3dToggle in game debug text.
toggleexperimentalshadersToggles experimental shaders on/off.
togglemetricviewerSpawn Metric Viewer
togglenavmeshinfoToggle a view mode similar to the map camera and displays navmesh infos.
toggleoverdrawToggle overdraw
togglepapyrusglobalprofiler [tpgp]Toggles Papyrus global profiling on and off (profiles everything)
togglereferenceposeToggles forcing an animgraph for the selected actor to be in the reference pose. May specify “target” or “rig” as well.
togglescenedebugShow debug state for scene.
togglesnapnodemarkersToggle snap node markers.
togglestarfielddebugToggles the StarField debug on or off.
toggletrijuiceToggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance).
togglevblankoptimToggles VBlank optim
togglewatercurrentgeometryDisplays or hides water current geometry.
toggleweaponoverlayToggle the weapon overlay.
toggleworkshopflycamToggle workshop flycam.
traceanimationeventsTrace an actor’s animation events.
unlockUnlocks the targeted door or container.
updateawakesound [uas]Update the selected actor’s current conscious loop.
updateterrainclipmapsRefresh Terrain Clipmaps.
uploadcharacterdataUploads character data playload as bnet Profile Data Attachment.

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